forked from Sokomine/yl_speak_up
completed get_fs_edit_option_precondition_inv
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@ -1169,7 +1169,8 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
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-- (inventory - only for preconditions; effects have something else here)
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elseif(data.what and id_prefix == "p_" and data.what >= 5 and data.what <= 6) then
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return yl_speak_up.get_fs_edit_option_precondition_inv(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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pname, dialog, formspec, data, id_prefix, save_button, e,
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values_inv, check_inv)
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-- "give item (created out of thin air) to player (requires npc_master priv)", -- 7
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-- "take item from player and destroy it (requires npc_master priv)", -- 8
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@ -1428,7 +1429,12 @@ yl_speak_up.get_fs_edit_option_precondition_trade = function(
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end
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yl_speak_up.get_fs_edit_option_precondition_inv = function(pname, dialog, formspec, data, id_prefix, save_button, e)
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-- "the inventory of the player", -- 5
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-- "the inventory of the NPC", -- 6
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-- (inventory - only for preconditions; effects have something else here)
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yl_speak_up.get_fs_edit_option_precondition_inv = function(
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pname, dialog, formspec, data, id_prefix, save_button, e,
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values_inv, check_inv)
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if(e) then
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data.inv = math.max(1,table.indexof(values_inv, e["p_value"]))
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data.inv_stack_name = e[ "p_itemstack" ]
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@ -1438,7 +1444,8 @@ yl_speak_up.get_fs_edit_option_precondition_inv = function(pname, dialog, formsp
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-- not enough selected yet for saving
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save_button = ""
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end
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return "label[0.2,3.0;The following shall be true about the inventory:]"..
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return formspec..
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"label[0.2,3.0;The following shall be true about the inventory:]"..
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"dropdown[4.0,3.2;16.0,0.6;select_inv;"..
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table.concat(check_inv, ",")..";"..
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tostring(data.inv)..";]"..
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