forked from Sokomine/yl_speak_up
added buttons to options edit menu; added color to table of preconditions/effects
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@ -864,7 +864,6 @@ local function get_fs_optiondialog(player, n_id, d_id, o_id, p_id, r_id)
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end
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-- TODO: add buttons for options: [delete] [add] [back to dialog] [prev] [next]
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-- TODO: display and allow to edit sort order (o_sort)
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-- TODO: actually add functionality for this formspec
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-- TODO: make sure the formspec doesn't get closed when there are unsaved modifications
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@ -883,7 +882,7 @@ local function get_fs_edit_option_dialog(player, n_id, d_id, o_id)
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if(prereq) then
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for k, v in pairs(prereq) do
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list_of_preconditions = list_of_preconditions..
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minetest.formspec_escape(v.p_id)..","..
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minetest.formspec_escape(v.p_id)..",#FFFF00,"..
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minetest.formspec_escape(v.p_type)..","..
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minetest.formspec_escape(v.p_value)..","
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end
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@ -901,7 +900,7 @@ local function get_fs_edit_option_dialog(player, n_id, d_id, o_id)
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target_dialog = v.r_value
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elseif v.r_type ~= "dialog" then
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list_of_effects = list_of_effects..
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minetest.formspec_escape(v.r_id)..","..
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minetest.formspec_escape(v.r_id)..",#FFFF00,"..
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minetest.formspec_escape(v.r_type)..","..
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minetest.formspec_escape(v.r_value)..","
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end
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@ -941,7 +940,7 @@ local function get_fs_edit_option_dialog(player, n_id, d_id, o_id)
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-- build up the formspec
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local formspec = ""..
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"formspec_version[3]"..
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"size[21,20]"..
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"size[21,18]"..
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"bgcolor[#00000000;false]"..
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-- button back to the current dialog (of which this is an option)
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"button[15.8,0.2;5.0,0.9;show_current_dialog;Back to dialog "..
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@ -956,7 +955,7 @@ local function get_fs_edit_option_dialog(player, n_id, d_id, o_id)
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-- list the preconditions
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"label[0.2,4.2;If all of the following pre(C)onditions are fulfilled:]"..
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-- TODO: perhaps add tooltip for the type of the conditions
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"tablecolumns[text;text;text]"..
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"tablecolumns[text;color,span=1;text;text]"..
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"table[1.2,4.5;19.6,2.0;table_of_preconditions;"..
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list_of_preconditions..";0]"..
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-- answer of the player (the actual option)
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@ -982,7 +981,7 @@ local function get_fs_edit_option_dialog(player, n_id, d_id, o_id)
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-- list of effects
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"label[0.2,10.6;When this answer has been selected, apply the following (Ef)fects:]"..
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-- TODO: perhaps add tooltip for the type of the conditions
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"tablecolumns[text;text;text]"..
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"tablecolumns[text;color,span=1;text;text]"..
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"table[1.2,11.0;19.6,2.0;table_of_effect;"..
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list_of_effects..";0]"..
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-- ..and what the NPC will reply to that answer
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@ -995,7 +994,23 @@ local function get_fs_edit_option_dialog(player, n_id, d_id, o_id)
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"dropdown[14.8,13.2;5,0.9;target_dialog;"..dialog_list..";"..dialog_selected..",]"..
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"tooltip[14.8,13.2;5,0.9;Select the target dialog with which the NPC shall react "..
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"to this answer. Currently, dialog "..minetest.formspec_escape(target_dialog)..
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" is beeing displayed.;#FFFFFF;#000000]"
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" is beeing displayed.;#FFFFFF;#000000]"..
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-- button: delete
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"button[0.2,17;2.0,0.9;edit_option_delete;Delete]"..
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"tooltip[edit_option_delete;Delete this option/answer.]"..
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-- button: add new
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"button[2.4,17;2.0,0.9;edit_option_add;Add]"..
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"tooltip[edit_option_add;Add a new option/answer to this dialog.]"..
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-- button: prev/next
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"button[8.6,17;2.0,0.9;edit_option_prev;Prev]"..
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"tooltip[edit_option_prev;Go to previous option/answer (according to o_sort).]"..
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"button[10.8,17;2.0,0.9;edit_option_next;Next]"..
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"tooltip[edit_option_next;Go to next option/answer (according to o_sort).]"..
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-- button: go back to dialog (repeated from top of the page)
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"button[15.8,17;5.0,0.9;show_current_dialog;Back to dialog "..
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minetest.formspec_escape(d_id).."]"..
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"tooltip[show_current_dialog;Go back to dialog "..
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minetest.formspec_escape(d_id).." and continue editing that dialog.]"
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return formspec
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end
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