fixed bug in local function

This commit is contained in:
Sokomine 2023-12-19 03:21:06 +01:00
parent 49b370b7bb
commit 964fce04e3
3 changed files with 4 additions and 4 deletions

View File

@ -93,11 +93,11 @@ end
yl_speak_up.cape2texture = function(t)
return "yl_speak_up_mask_cape.png^[combine:32x64:56,20=" .. t
return "yl_speak_up_mask_cape.png^[combine:32x64:56,20=" .. tostring(t)
end
yl_speak_up.shield2texture = function(t)
return "yl_speak_up_mask_shield.png^[combine:32x64:0,0=(" .. t .. ")"
return "yl_speak_up_mask_shield.png^[combine:32x64:0,0=(" .. tostring(t) .. ")"
end
yl_speak_up.textures2skin = function(textures)

View File

@ -166,7 +166,7 @@ yl_speak_up.get_fs_fashion = function(pname)
local tmp_textures = textures
if(texture_index ~= 1) then
tmp_textures = textures2skin(textures)
tmp_textures = yl_speak_up.textures2skin(textures)
end
local preview = yl_speak_up.skin_preview_3d(mesh, tmp_textures, "2,1;6,12", "8,1;6,12")
-- local preview = yl_speak_up.mesh_data[mesh].skin_preview(skin)

View File

@ -11,7 +11,7 @@ function yl_speak_up.fashion(player, obj)
yl_speak_up.speak_to[pname].n_id = n_id
yl_speak_up.speak_to[pname].obj = obj
yl_speak_up.speak_to[pname].textures = t
yl_speak_up.speak_to[pname].skins = textures2skin(t)
yl_speak_up.speak_to[pname].skins = yl_speak_up.textures2skin(t)
local dialog = yl_speak_up.load_dialog(n_id, false)
if next(dialog) then