forked from Sokomine/yl_speak_up
parent
038650d90d
commit
76ba4075d1
@ -1908,6 +1908,12 @@ yl_speak_up.save_changes_and_switch_to_other_dialog = function(player, fields, t
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yl_speak_up.speak_to[pname].dialog = load_dialog(n_id)
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yl_speak_up.speak_to[pname].dialog = load_dialog(n_id)
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-- clear list of changes
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-- clear list of changes
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yl_speak_up.npc_was_changed[ n_id ] = {}
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yl_speak_up.npc_was_changed[ n_id ] = {}
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-- it is possible that the target dialog was newly added - and just discarded;
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-- in such a case stick to the old dialog
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local dialog = yl_speak_up.speak_to[pname].dialog
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if(not(dialog[target_dialog])) then
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target_dialog = yl_speak_up.speak_to[pname].d_id
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end
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end
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end
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-- are there any changes which might be saved or discarded?
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-- are there any changes which might be saved or discarded?
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