forked from Sokomine/yl_speak_up
moved chat command npc_talk_privs into own file
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74b024645b
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75
command_npc_talk_privs.lua
Normal file
75
command_npc_talk_privs.lua
Normal file
@ -0,0 +1,75 @@
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-- used by privs.lua
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-- a chat command to grant or deny or disallow npc these privs;
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-- it is not checked if the NPC exists
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minetest.register_chatcommand( 'npc_talk_privs', {
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description = "Grants or revokes the privilege <priv> to the "..
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"yl_speak_up-NPC with the ID <n_id>.\n"..
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"Call: [grant|revoke] <n_id> <priv>\n"..
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"If called with parameter [list], all granted privs for all NPC are shown.",
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privs = {privs = true},
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func = function(pname, param)
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if(not(param) or param == "") then
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minetest.chat_send_player(pname,
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"Usage: [grant|revoke|list] <n_id> <priv>\n"..
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"The following privilege exist:\n\t"..
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table.concat(yl_speak_up.npc_priv_names, ", ")..".")
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return
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end
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local parts = string.split(param, " ")
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if(parts[1] == "list") then
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local text = "This list contains the privs of each NPC in the form of "..
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"<npc_name>: <list of privs>"
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-- create list of all existing extra privs for npc
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for n_id, v in pairs(yl_speak_up.npc_priv_table) do
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text = text..".\n"..tostring(n_id)..":"
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local found = false
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for priv, w in pairs(v) do
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text = text.." "..tostring(priv)
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found = true
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end
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if(not(found)) then
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text = text.." <none>"
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end
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end
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minetest.chat_send_player(pname, text..".")
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return
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end
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if((parts[1] ~= "grant" and parts[1] ~= "revoke") or #parts ~= 3) then
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minetest.chat_send_player(pname, "Usage: [grant|revoke] <n_id> <priv>")
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return
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end
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local command = parts[1]
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local n_id = parts[2]
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local priv = parts[3]
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if(table.indexof(yl_speak_up.npc_priv_names, priv) == -1) then
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minetest.chat_send_player(pname,
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"Unknown priv \""..tostring(priv).."\".\n"..
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"The following privilege exist:\n\t"..
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table.concat(yl_speak_up.npc_priv_names, ", ")..".")
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return
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end
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if(command == "grant" and not(yl_speak_up.npc_priv_table[n_id])) then
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yl_speak_up.npc_priv_table[n_id] = {}
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end
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if(command == "grant") then
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yl_speak_up.npc_priv_table[n_id][priv] = true
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elseif(yl_speak_up.npc_priv_table[n_id]) then
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yl_speak_up.npc_priv_table[n_id][priv] = nil
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end
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local text = "New privs of NPC "..tostring(n_id)..":"
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local found = false
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if(yl_speak_up.npc_priv_table[n_id]) then
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for k, v in pairs(yl_speak_up.npc_priv_table[n_id]) do
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text = text.." "..tostring(k)
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found = true
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end
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end
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if(not(found)) then
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text = text.." <none>"
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yl_speak_up.npc_priv_table[n_id] = nil
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end
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minetest.chat_send_player(pname, text..".")
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yl_speak_up.npc_privs_store()
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end
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})
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2
init.lua
2
init.lua
@ -30,6 +30,8 @@ yl_speak_up.custom_server_functions = {}
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dofile(modpath .. "config.lua")
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-- players *and* npc need privs for certain things
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dofile(modpath .. "privs.lua")
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-- contains the command to hand out privs to NPC
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dofile(modpath .. "command_npc_talk_privs.lua")
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-- add generic dialogs
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dofile(modpath .. "add_generic_dialogs.lua")
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-- the actual command to add or remove generic npc dialogs
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76
privs.lua
76
privs.lua
@ -90,79 +90,7 @@ yl_speak_up.npc_privs_store = function()
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end
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-- a chat command to grant or deny or disallow npc these privs;
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-- it is not checked if the NPC exists
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minetest.register_chatcommand( 'npc_talk_privs', {
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description = "Grants or revokes the privilege <priv> to the "..
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"yl_speak_up-NPC with the ID <n_id>.\n"..
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"Call: [grant|revoke] <n_id> <priv>\n"..
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"If called with parameter [list], all granted privs for all NPC are shown.",
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privs = {privs = true},
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func = function(pname, param)
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if(not(param) or param == "") then
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minetest.chat_send_player(pname,
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"Usage: [grant|revoke|list] <n_id> <priv>\n"..
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"The following privilege exist:\n\t"..
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table.concat(yl_speak_up.npc_priv_names, ", ")..".")
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return
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end
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local parts = string.split(param, " ")
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if(parts[1] == "list") then
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local text = "This list contains the privs of each NPC in the form of "..
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"<npc_name>: <list of privs>"
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-- create list of all existing extra privs for npc
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for n_id, v in pairs(yl_speak_up.npc_priv_table) do
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text = text..".\n"..tostring(n_id)..":"
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local found = false
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for priv, w in pairs(v) do
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text = text.." "..tostring(priv)
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found = true
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end
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if(not(found)) then
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text = text.." <none>"
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end
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end
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minetest.chat_send_player(pname, text..".")
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return
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end
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if((parts[1] ~= "grant" and parts[1] ~= "revoke") or #parts ~= 3) then
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minetest.chat_send_player(pname, "Usage: [grant|revoke] <n_id> <priv>")
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return
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end
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local command = parts[1]
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local n_id = parts[2]
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local priv = parts[3]
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if(table.indexof(yl_speak_up.npc_priv_names, priv) == -1) then
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minetest.chat_send_player(pname,
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"Unknown priv \""..tostring(priv).."\".\n"..
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"The following privilege exist:\n\t"..
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table.concat(yl_speak_up.npc_priv_names, ", ")..".")
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return
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end
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if(command == "grant" and not(yl_speak_up.npc_priv_table[n_id])) then
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yl_speak_up.npc_priv_table[n_id] = {}
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end
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if(command == "grant") then
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yl_speak_up.npc_priv_table[n_id][priv] = true
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elseif(yl_speak_up.npc_priv_table[n_id]) then
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yl_speak_up.npc_priv_table[n_id][priv] = nil
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end
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local text = "New privs of NPC "..tostring(n_id)..":"
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local found = false
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if(yl_speak_up.npc_priv_table[n_id]) then
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for k, v in pairs(yl_speak_up.npc_priv_table[n_id]) do
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text = text.." "..tostring(k)
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found = true
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end
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end
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if(not(found)) then
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text = text.." <none>"
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yl_speak_up.npc_priv_table[n_id] = nil
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end
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minetest.chat_send_player(pname, text..".")
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yl_speak_up.npc_privs_store()
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end
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})
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-- when the game is started: load the npc privs
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yl_speak_up.npc_privs_load()
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-- the privs for NPC can be set via the chat command in command_npc_talk_priv.lua
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