diff --git a/add_generic_dialogs.lua b/add_generic_dialogs.lua index 08902d3..adbbd5b 100644 --- a/add_generic_dialogs.lua +++ b/add_generic_dialogs.lua @@ -346,20 +346,20 @@ yl_speak_up.add_generic_dialogs = function(dialog, current_n_id, player) if(not(dialog.n_dialogs[start_dialog_current].d_options)) then dialog.n_dialogs[start_dialog_current].d_options = {} end + if(not(dialog.n_dialogs[start_dialog_current].d_text)) then + dialog.n_dialogs[start_dialog_current].d_text = "" + end -- TODO: supply npc.self directly as parameter? -- which generic dialogs shall be included? local n_id_list = yl_speak_up.calculate_available_generic_dialogs(current_n_id, player) - -- TODO: just debug info --- minetest.chat_send_player("singleplayer", "Ok, generic option will be included: "..minetest.serialize(n_id_list)) -- actually integrate those generic parts for i, n_id in ipairs(n_id_list) do -- add the dialogs as such first for d_id, d in pairs(yl_speak_up.generic_dialogs[n_id]) do -- no need to deep copy here - this is not added in edit mode dialog.n_dialogs[d_id] = d --- minetest.chat_send_player("singleplayer","copying d_id: "..tostring(d_id)) end -- add the options so that these new dialogs can be accessed local d = yl_speak_up.generic_dialogs[n_id]["d_generic_start_dialog"] @@ -367,10 +367,15 @@ yl_speak_up.add_generic_dialogs = function(dialog, current_n_id, player) for o_id, o in pairs(d.d_options) do -- actually insert the new option dialog.n_dialogs[start_dialog_current].d_options[o.o_id] = o --- minetest.chat_send_player("singleplayer","injecting option "..tostring(o_id).." into "..tostring(start_dialog_current)..": "..minetest.serialize(o)) end end - -- TODO: add necessary texts + -- add text from those new dialogs so that the player can know what the + -- new options are actually about + if(d and d.d_text and d.d_text ~= "") then + dialog.n_dialogs[start_dialog_current].d_text = + dialog.n_dialogs[start_dialog_current].d_text.."\n"..d.d_text + end + end -- TODO: deal with d_got_item return dialog