show dialog for on_failure of actions; improved formspecs

This commit is contained in:
Sokomine 2021-06-20 02:18:32 +02:00
parent 73aaa15c44
commit 4085e87f29

View File

@ -909,17 +909,17 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
yl_speak_up.speak_to[pname][ tmp_data_cache ] = data
end
local save_button = "button[5.0,9.8;1,0.7;save_element;Save]"
local save_button = "button[5.0,11.8;1,0.7;save_element;Save]"
local formspec =
"formspec_version[3]"..
"size[20,11]"..
"size[20,13]"..
"label[5,0.5;Edit "..element_desc.." \""..minetest.formspec_escape(x_id).."\"]"..
"label[0.2,1.5;"..what_do_you_want_txt.."]"..
"label[0.2,2.0;Something regarding...]"..
"dropdown[4.0,1.8;14.0,0.6;select_what;"..
table.concat(check_what, ",")..";"..
tostring(data.what)..";]"..
"button[3.0,9.8;1,0.7;back;Abort]"
"button[3.0,11.8;1,0.7;back;Abort]"
if(id_prefix ~= "a_") then
formspec = formspec..
@ -1111,7 +1111,7 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
"label[0.2,5.5;This will switch to dialog "..tostring(data.on_failure)..":]"..
"hypertext[1.2,6.0;19.6,2.5;d_text;<normal>"..
minetest.formspec_escape(dialog.n_dialogs[ data.on_failure ].d_text or "?")..
"\n</normal>".."]"
"\n</normal>]"
end
formspec = formspec..
"label[0.2,3.3;If the *previous* effect failed,]"..
@ -1123,23 +1123,24 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
-- "send a chat message to all players" -- 6
elseif(data.what and id_prefix == "r_" and data.what == 6) then
local text = "$NPC_NAME$ (owned by $OWNER_NAME$) announces: $PLAYER_NAME$ "..
local default_text = "$NPC_NAME$ (owned by $OWNER_NAME$) announces: $PLAYER_NAME$ "..
"- example; please enter the text -"
if(data and data.chat_msg_text) then
text = data.chat_msg_text
if(not(data)) then
data = {}
end
formspec = formspec..
"label[0.2,3.3;Send the following chat message to *all* players:]"..
"label[0.2,4.1;Message:]"..
"field[2.0,3.8;16.0,0.6;chat_msg_text;;"..
minetest.formspec_escape(tostring(text)).."]"..
minetest.formspec_escape(
data.chat_msg_text
or default_text).."]"..
"label[0.2,5.3;Note: Your chat message needs to contain the following placeholders,"..
" which will be replaced automaticly like in dialog texts:"..
"\n$NPC_NAME$, $PLAYER_NAME$ and $OWNER_NAME$.]"
-- "Normal trade - one item(stack) for another item(stack).", -- 3
elseif(data.what and id_prefix == "a_" and data.what == 3) then
local pname = player:get_player_name()
local dialog = yl_speak_up.speak_to[pname].dialog
local d_id = yl_speak_up.speak_to[pname].d_id
local o_id = yl_speak_up.speak_to[pname].o_id
@ -1153,7 +1154,6 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
"item_image[5.15,4.35;0.7,0.7;"..tostring(data.pay).."]"
end
yl_speak_up.speak_to[pname].trade_id = data.trade_id
local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
formspec = formspec..
"label[8,2.6;Your invnetory:]"..
"list[current_player;main;8,3;8,4;]"..
@ -1165,57 +1165,38 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
"label[4.0,3.8;"..minetest.formspec_escape(dialog.n_npc or "?").." sells:]"..
-- show the second slot of said inventory
"list[detached:yl_speak_up_player_"..pname..";setup;5,4.2;1,1;1]"..
"label[0.2,5.8;The player shall trade with the NPC at least once.\n"..
"If he doesn't, go to dialog:]"..
"dropdown[4.3,6.0;2.8,0.6;select_on_action_failure;"..
"- current one -,"..
table.concat(sorted_dialog_list, ",")..";"..tostring(nr)..";]"..
bg_img
bg_img..
yl_speak_up.set_on_action_failure_dialog(pname, data,
"The player shall trade at least once.")
-- "The NPC gives something to the player (i.e. a quest item).", -- 4
-- (only for actions)
elseif(data.what and id_prefix == "a_" and data.what == 4) then
local pname = player:get_player_name()
local dialog = yl_speak_up.speak_to[pname].dialog
local item_quest_id = "- none set -"
if(data and data.item_quest_id) then
item_quest_id = data.item_quest_id
end
local item_desc = "- no item set -"
if(data and data.item_desc) then
item_desc = data.item_desc
end
local nr = 1
if(data and data.action_failure_dialog) then
nr = data.action_failure_dialog + 1
end
local stack_name = ""
if(data and data.item_node_name) then
stack_name = data.item_node_name
if(not(data)) then
data = {}
end
local bg_img = ""
if(data and data.item_string) then
bg_img = "item_image[2.15,3.65;0.7,0.7;"..tostring(data.item_string).."]"
end
local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
formspec = formspec..
"label[8,2.6;Your invnetory:]"..
"label[8,2.6;Your inventory:]"..
"list[current_player;main;8,3;8,4;]"..
"label[1,3.1;"..minetest.formspec_escape(dialog.n_npc or "?").." gives:]"..
"list[detached:yl_speak_up_player_"..pname..";npc_gives;2,3.5;1,1;]"..
"label[3.2,4.0;"..minetest.formspec_escape(stack_name).."]"..
"label[1,4.9;The player shall take this offered item.\n"..
"If he doesn't, go to dialog:]"..
"dropdown[5.0,5.1;2.8,0.6;select_on_action_failure;"..
"- current one -,"..
table.concat(sorted_dialog_list, ",")..";"..tostring(nr)..";]"..
"label[3.2,4.0;"..
minetest.formspec_escape(
data.item_node_name
or "- no item set -").."]"..
"label[0.2,6.1;Set a description to turn the item into a special\n"..
"quest item. Set a special ID (short text) so that\n"..
"the player cannot create a fake item. Click on \n"..
"\"Save\" to apply the changes.]"..
"label[0.2,8.3;Special ID to set:]"..
"field[3.2,8.0;14.5,0.6;action_item_quest_id;;"..
minetest.formspec_escape(tostring(item_quest_id)).."]"..
minetest.formspec_escape(
data.item_quest_id
or "- none set -").."]"..
"tooltip[action_item_quest_id;"..
"Set this to a text that helps *you* to remember what this\n"..
"special quest item is for (i.e. \"quest_deliver_augusts_"..
@ -1224,89 +1205,73 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
"name of the player who got this item from the NPC.]"..
"label[0.2,9.0;Description to set:]"..
"field[3.2,8.7;14.5,0.6;action_item_desc;;"..
minetest.formspec_escape(tostring(item_desc)).."]"..
minetest.formspec_escape(
data.item_desc
or "- no item set -").."]"..
"tooltip[action_item_desc;"..
"Set this to a text that helps the *player* to remember what\n"..
"this special quest item is for (i.e. \"Letter from August to\n"..
"Frederike\" for a piece of paper).\n"..
"This description is shown in the inventory on mouseover.]"..
bg_img
bg_img..
yl_speak_up.set_on_action_failure_dialog(pname, data,
"The player shall take this offered item.")
-- "The player is expected to give something to the NPC (i.e. a quest item).", -- 5
-- (only for actions)
elseif(data.what and id_prefix == "a_" and data.what == 5) then
local pname = player:get_player_name()
local dialog = yl_speak_up.speak_to[pname].dialog
local item_quest_id = "- none set -"
if(data and data.item_quest_id) then
item_quest_id = data.item_quest_id
end
local item_desc = "- no item set -"
if(data and data.item_desc) then
item_desc = data.item_desc
end
local nr = 1
if(data and data.action_failure_dialog) then
nr = data.action_failure_dialog + 1
end
local stack_name = ""
if(data and data.item_node_name) then
stack_name = data.item_node_name
if(not(data)) then
data = {}
end
local bg_img = ""
if(data and data.item_string) then
bg_img = "item_image[2.15,3.65;0.7,0.7;"..tostring(data.item_string).."]"
end
local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
formspec = formspec..
"label[8,2.6;Your invnetory:]"..
"label[8,2.6;Your inventory:]"..
"list[current_player;main;8,3;8,4;]"..
"label[1,3.1;"..minetest.formspec_escape(dialog.n_npc or "?").." wants:]"..
"list[detached:yl_speak_up_player_"..pname..";npc_wants;2,3.5;1,1;]"..
"label[3.2,4.0;"..minetest.formspec_escape(stack_name).."]"..
"label[1,4.9;The player shall give the NPC this item.\n"..
"If he doesn't, go to dialog:]"..
"dropdown[5.0,5.1;2.8,0.6;select_on_action_failure;"..
"- current one -,"..
table.concat(sorted_dialog_list, ",")..";"..tostring(nr)..";]"..
"label[3.2,4.0;"..
minetest.formspec_escape(
data.item_node_name
or "- no item set -").."]"..
"label[0.2,6.1;If you want a special ID and description, create\n"..
"those via the \"NPC gives something to the player\"\n"..
"menu option first and insert that item here.]"..
"label[0.2,8.3;Expected special ID:]"..
"label[4.0,8.3;"..
minetest.formspec_escape(tostring(item_quest_id)).."]"..
minetest.formspec_escape(
data.item_quest_id
or "- none set -").."]"..
"label[0.2,9.0;Expected description:]"..
"label[4.0,9.0;"..
minetest.formspec_escape(tostring(item_desc)).."]"..
bg_img
minetest.formspec_escape(
data.item_desc
or "- none set -").."]"..
bg_img..
yl_speak_up.set_on_action_failure_dialog(pname, data,
"The player shall give the NPC this item.")
-- "The player has to manually enter a password or passphrase or some other text.", -- 6
-- (only for actions)
elseif(data.what and id_prefix == "a_" and data.what == 6) then
local question = "Your answer:"
if(data and data.quest_question) then
question = data.quest_question
if(not(data)) then
data = {}
end
local answer = "- Insert the correct answer here -"
if(data and data.quest_answer) then
answer = data.quest_answer
end
local nr = 1
if(data and data.action_failure_dialog) then
nr = data.action_failure_dialog + 1
end
local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
formspec = formspec..
"label[0.2,3.3;What to ask the player and which answer to expect:]"..
"label[0.2,4.0;Question to show:]"..
"field[4.0,3.8;10.0,0.6;quest_question;;"..tostring(question).."]"..
"field[4.0,3.8;10.0,0.6;quest_question;;"..
minetest.formspec_escape(
data.quest_question
or "Your answer:").."]"..
"label[0.2,5.0;Expected answer:]"..
"field[4.0,4.8;10.0,0.6;quest_answer;;"..tostring(answer).."]"..
"label[0.2,6.0;If the player gives the wrong answer, go to dialog:]"..
"dropdown[8.0,5.7;2.8,0.6;select_on_action_failure;"..
"- current one -,"..
table.concat(sorted_dialog_list, ",")..";"..tostring(nr)..";]"..
"field[4.0,4.8;10.0,0.6;quest_answer;;"..
minetest.formspec_escape(
data.quest_answer
or "- Insert the correct answer here -").."]"..
"tooltip[quest_question;"..
"This is just a short text that will be shown to remind\n"..
"the player what he is asked for. Most of the question\n"..
@ -1320,29 +1285,24 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
"a diffrent target dialog (i.e. with text \"No, that answer\n"..
"was wrong, but please try again!\"). In such a case the\n"..
"effects/results of the current dialog option are *not*\n"..
"executed.]"
"executed.]"..
yl_speak_up.set_on_action_failure_dialog(pname, data,
"The player shall enter the correct answer.")
-- "Call custom functions that are supposed to be overridden by the server.", -- 7
-- (only for actions)
elseif(data.what and id_prefix == "a_" and data.what == 7) then
local custom_param = "- Insert a text that is passed on to your function here -"
if(data and data.custom_param) then
custom_param = data.custom_param
if(not(data)) then
data = {}
end
local nr = 1
if(data and data.action_failure_dialog) then
nr = data.action_failure_dialog + 1
end
local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
formspec = formspec..
"label[0.2,3.3;Note: Calling a custom function will require direct support "..
"from the server.]"..
"label[0.2,4.0;Parameter for custom function:]"..
"field[6.0,3.7;10.0,0.6;custom_param;;"..tostring(custom_param).."]"..
"label[0.2,5.0;If the player fails at it, go to dialog:]"..
"dropdown[6.0,4.7;2.8,0.6;select_on_action_failure;"..
"- current one -,"..
table.concat(sorted_dialog_list, ",")..";"..tostring(nr)..";]"..
"field[6.0,3.7;10.0,0.6;custom_param;;"..
minetest.formspec_escape(
data.custom_param
or "- Insert a text that is passed on to your function here -").."]"..
"tooltip[custom_param;"..
"The custom parameter may help whoever implements the\n"..
"custom function to more easily see what it belongs to.\n"..
@ -1352,7 +1312,33 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
"a diffrent target dialog (i.e. with text \"No, that answer\n"..
"was wrong, but please try again!\"). In such a case the\n"..
"effects/results of the current dialog option are *not*\n"..
"executed.]"
"executed.]"..
yl_speak_up.set_on_action_failure_dialog(pname, data,
"The player shall click on the right button.")
end
return formspec..save_button
end
-- helper function
yl_speak_up.set_on_action_failure_dialog = function(pname, data, instruction)
local dialog = yl_speak_up.speak_to[pname].dialog
local nr = 1
if(data and data.action_failure_dialog) then
nr = data.action_failure_dialog + 1
end
local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
local on_failure_dialog =
"label[0.2,9.9;"..tostring(instruction).." If he doesn't, go to dialog:]"..
"dropdown[11.0,9.6;2.8,0.6;select_on_action_failure;"..
"- current one -,"..
table.concat(sorted_dialog_list, ",")..";"..tostring(nr)..";]"
if(nr and nr > 1) then
local failure_d_id = sorted_dialog_list[ nr - 1]
on_failure_dialog = on_failure_dialog..
"hypertext[1.2,10.4.0;19.6,1.0;d_text;<normal>"..
minetest.formspec_escape(dialog.n_dialogs[ failure_d_id ].d_text or "?")..
"\n</normal>]"
end
return on_failure_dialog
end