forked from Sokomine/yl_speak_up
show dialog for on_failure of actions; improved formspecs
This commit is contained in:
parent
73aaa15c44
commit
4085e87f29
@ -909,17 +909,17 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
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yl_speak_up.speak_to[pname][ tmp_data_cache ] = data
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end
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local save_button = "button[5.0,9.8;1,0.7;save_element;Save]"
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local save_button = "button[5.0,11.8;1,0.7;save_element;Save]"
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local formspec =
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"formspec_version[3]"..
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"size[20,11]"..
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"size[20,13]"..
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"label[5,0.5;Edit "..element_desc.." \""..minetest.formspec_escape(x_id).."\"]"..
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"label[0.2,1.5;"..what_do_you_want_txt.."]"..
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"label[0.2,2.0;Something regarding...]"..
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"dropdown[4.0,1.8;14.0,0.6;select_what;"..
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table.concat(check_what, ",")..";"..
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tostring(data.what)..";]"..
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"button[3.0,9.8;1,0.7;back;Abort]"
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"button[3.0,11.8;1,0.7;back;Abort]"
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if(id_prefix ~= "a_") then
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formspec = formspec..
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@ -1111,7 +1111,7 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
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"label[0.2,5.5;This will switch to dialog "..tostring(data.on_failure)..":]"..
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"hypertext[1.2,6.0;19.6,2.5;d_text;<normal>"..
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minetest.formspec_escape(dialog.n_dialogs[ data.on_failure ].d_text or "?")..
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"\n</normal>".."]"
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"\n</normal>]"
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end
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formspec = formspec..
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"label[0.2,3.3;If the *previous* effect failed,]"..
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@ -1123,23 +1123,24 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
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-- "send a chat message to all players" -- 6
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elseif(data.what and id_prefix == "r_" and data.what == 6) then
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local text = "$NPC_NAME$ (owned by $OWNER_NAME$) announces: $PLAYER_NAME$ "..
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local default_text = "$NPC_NAME$ (owned by $OWNER_NAME$) announces: $PLAYER_NAME$ "..
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"- example; please enter the text -"
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if(data and data.chat_msg_text) then
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text = data.chat_msg_text
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if(not(data)) then
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data = {}
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end
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formspec = formspec..
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"label[0.2,3.3;Send the following chat message to *all* players:]"..
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"label[0.2,4.1;Message:]"..
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"field[2.0,3.8;16.0,0.6;chat_msg_text;;"..
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minetest.formspec_escape(tostring(text)).."]"..
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minetest.formspec_escape(
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data.chat_msg_text
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or default_text).."]"..
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"label[0.2,5.3;Note: Your chat message needs to contain the following placeholders,"..
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" which will be replaced automaticly like in dialog texts:"..
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"\n$NPC_NAME$, $PLAYER_NAME$ and $OWNER_NAME$.]"
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-- "Normal trade - one item(stack) for another item(stack).", -- 3
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elseif(data.what and id_prefix == "a_" and data.what == 3) then
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local pname = player:get_player_name()
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local dialog = yl_speak_up.speak_to[pname].dialog
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local d_id = yl_speak_up.speak_to[pname].d_id
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local o_id = yl_speak_up.speak_to[pname].o_id
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@ -1153,7 +1154,6 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
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"item_image[5.15,4.35;0.7,0.7;"..tostring(data.pay).."]"
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end
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yl_speak_up.speak_to[pname].trade_id = data.trade_id
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local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
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formspec = formspec..
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"label[8,2.6;Your invnetory:]"..
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"list[current_player;main;8,3;8,4;]"..
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@ -1165,57 +1165,38 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
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"label[4.0,3.8;"..minetest.formspec_escape(dialog.n_npc or "?").." sells:]"..
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-- show the second slot of said inventory
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"list[detached:yl_speak_up_player_"..pname..";setup;5,4.2;1,1;1]"..
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"label[0.2,5.8;The player shall trade with the NPC at least once.\n"..
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"If he doesn't, go to dialog:]"..
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"dropdown[4.3,6.0;2.8,0.6;select_on_action_failure;"..
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"- current one -,"..
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table.concat(sorted_dialog_list, ",")..";"..tostring(nr)..";]"..
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bg_img
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bg_img..
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yl_speak_up.set_on_action_failure_dialog(pname, data,
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"The player shall trade at least once.")
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-- "The NPC gives something to the player (i.e. a quest item).", -- 4
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-- (only for actions)
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elseif(data.what and id_prefix == "a_" and data.what == 4) then
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local pname = player:get_player_name()
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local dialog = yl_speak_up.speak_to[pname].dialog
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local item_quest_id = "- none set -"
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if(data and data.item_quest_id) then
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item_quest_id = data.item_quest_id
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end
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local item_desc = "- no item set -"
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if(data and data.item_desc) then
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item_desc = data.item_desc
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end
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local nr = 1
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if(data and data.action_failure_dialog) then
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nr = data.action_failure_dialog + 1
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end
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local stack_name = ""
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if(data and data.item_node_name) then
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stack_name = data.item_node_name
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if(not(data)) then
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data = {}
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end
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local bg_img = ""
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if(data and data.item_string) then
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bg_img = "item_image[2.15,3.65;0.7,0.7;"..tostring(data.item_string).."]"
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end
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local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
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formspec = formspec..
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"label[8,2.6;Your invnetory:]"..
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"label[8,2.6;Your inventory:]"..
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"list[current_player;main;8,3;8,4;]"..
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"label[1,3.1;"..minetest.formspec_escape(dialog.n_npc or "?").." gives:]"..
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"list[detached:yl_speak_up_player_"..pname..";npc_gives;2,3.5;1,1;]"..
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"label[3.2,4.0;"..minetest.formspec_escape(stack_name).."]"..
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"label[1,4.9;The player shall take this offered item.\n"..
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"If he doesn't, go to dialog:]"..
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"dropdown[5.0,5.1;2.8,0.6;select_on_action_failure;"..
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"- current one -,"..
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table.concat(sorted_dialog_list, ",")..";"..tostring(nr)..";]"..
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"label[3.2,4.0;"..
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minetest.formspec_escape(
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data.item_node_name
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or "- no item set -").."]"..
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"label[0.2,6.1;Set a description to turn the item into a special\n"..
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"quest item. Set a special ID (short text) so that\n"..
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"the player cannot create a fake item. Click on \n"..
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"\"Save\" to apply the changes.]"..
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"label[0.2,8.3;Special ID to set:]"..
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"field[3.2,8.0;14.5,0.6;action_item_quest_id;;"..
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minetest.formspec_escape(tostring(item_quest_id)).."]"..
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minetest.formspec_escape(
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data.item_quest_id
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or "- none set -").."]"..
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"tooltip[action_item_quest_id;"..
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"Set this to a text that helps *you* to remember what this\n"..
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"special quest item is for (i.e. \"quest_deliver_augusts_"..
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@ -1224,89 +1205,73 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
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"name of the player who got this item from the NPC.]"..
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"label[0.2,9.0;Description to set:]"..
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"field[3.2,8.7;14.5,0.6;action_item_desc;;"..
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minetest.formspec_escape(tostring(item_desc)).."]"..
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minetest.formspec_escape(
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data.item_desc
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or "- no item set -").."]"..
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"tooltip[action_item_desc;"..
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"Set this to a text that helps the *player* to remember what\n"..
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"this special quest item is for (i.e. \"Letter from August to\n"..
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"Frederike\" for a piece of paper).\n"..
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"This description is shown in the inventory on mouseover.]"..
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bg_img
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bg_img..
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yl_speak_up.set_on_action_failure_dialog(pname, data,
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"The player shall take this offered item.")
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-- "The player is expected to give something to the NPC (i.e. a quest item).", -- 5
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-- (only for actions)
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elseif(data.what and id_prefix == "a_" and data.what == 5) then
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local pname = player:get_player_name()
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local dialog = yl_speak_up.speak_to[pname].dialog
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local item_quest_id = "- none set -"
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if(data and data.item_quest_id) then
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item_quest_id = data.item_quest_id
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end
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local item_desc = "- no item set -"
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if(data and data.item_desc) then
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item_desc = data.item_desc
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end
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local nr = 1
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if(data and data.action_failure_dialog) then
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nr = data.action_failure_dialog + 1
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end
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local stack_name = ""
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if(data and data.item_node_name) then
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stack_name = data.item_node_name
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if(not(data)) then
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data = {}
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end
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local bg_img = ""
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if(data and data.item_string) then
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bg_img = "item_image[2.15,3.65;0.7,0.7;"..tostring(data.item_string).."]"
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end
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local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
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formspec = formspec..
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"label[8,2.6;Your invnetory:]"..
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"label[8,2.6;Your inventory:]"..
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"list[current_player;main;8,3;8,4;]"..
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"label[1,3.1;"..minetest.formspec_escape(dialog.n_npc or "?").." wants:]"..
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"list[detached:yl_speak_up_player_"..pname..";npc_wants;2,3.5;1,1;]"..
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"label[3.2,4.0;"..minetest.formspec_escape(stack_name).."]"..
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"label[1,4.9;The player shall give the NPC this item.\n"..
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"If he doesn't, go to dialog:]"..
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"dropdown[5.0,5.1;2.8,0.6;select_on_action_failure;"..
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"- current one -,"..
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table.concat(sorted_dialog_list, ",")..";"..tostring(nr)..";]"..
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"label[3.2,4.0;"..
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minetest.formspec_escape(
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data.item_node_name
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or "- no item set -").."]"..
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"label[0.2,6.1;If you want a special ID and description, create\n"..
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"those via the \"NPC gives something to the player\"\n"..
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"menu option first and insert that item here.]"..
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"label[0.2,8.3;Expected special ID:]"..
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"label[4.0,8.3;"..
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minetest.formspec_escape(tostring(item_quest_id)).."]"..
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minetest.formspec_escape(
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data.item_quest_id
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or "- none set -").."]"..
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"label[0.2,9.0;Expected description:]"..
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"label[4.0,9.0;"..
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minetest.formspec_escape(tostring(item_desc)).."]"..
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bg_img
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minetest.formspec_escape(
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data.item_desc
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or "- none set -").."]"..
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bg_img..
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yl_speak_up.set_on_action_failure_dialog(pname, data,
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"The player shall give the NPC this item.")
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-- "The player has to manually enter a password or passphrase or some other text.", -- 6
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-- (only for actions)
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elseif(data.what and id_prefix == "a_" and data.what == 6) then
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local question = "Your answer:"
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if(data and data.quest_question) then
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question = data.quest_question
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if(not(data)) then
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data = {}
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end
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local answer = "- Insert the correct answer here -"
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if(data and data.quest_answer) then
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answer = data.quest_answer
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end
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local nr = 1
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if(data and data.action_failure_dialog) then
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nr = data.action_failure_dialog + 1
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end
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local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
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formspec = formspec..
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"label[0.2,3.3;What to ask the player and which answer to expect:]"..
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"label[0.2,4.0;Question to show:]"..
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"field[4.0,3.8;10.0,0.6;quest_question;;"..tostring(question).."]"..
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"field[4.0,3.8;10.0,0.6;quest_question;;"..
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minetest.formspec_escape(
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data.quest_question
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or "Your answer:").."]"..
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"label[0.2,5.0;Expected answer:]"..
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"field[4.0,4.8;10.0,0.6;quest_answer;;"..tostring(answer).."]"..
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"label[0.2,6.0;If the player gives the wrong answer, go to dialog:]"..
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"dropdown[8.0,5.7;2.8,0.6;select_on_action_failure;"..
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"- current one -,"..
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table.concat(sorted_dialog_list, ",")..";"..tostring(nr)..";]"..
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"field[4.0,4.8;10.0,0.6;quest_answer;;"..
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minetest.formspec_escape(
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data.quest_answer
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or "- Insert the correct answer here -").."]"..
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"tooltip[quest_question;"..
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"This is just a short text that will be shown to remind\n"..
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"the player what he is asked for. Most of the question\n"..
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@ -1320,29 +1285,24 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
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"a diffrent target dialog (i.e. with text \"No, that answer\n"..
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"was wrong, but please try again!\"). In such a case the\n"..
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"effects/results of the current dialog option are *not*\n"..
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"executed.]"
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"executed.]"..
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yl_speak_up.set_on_action_failure_dialog(pname, data,
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"The player shall enter the correct answer.")
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-- "Call custom functions that are supposed to be overridden by the server.", -- 7
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-- (only for actions)
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elseif(data.what and id_prefix == "a_" and data.what == 7) then
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local custom_param = "- Insert a text that is passed on to your function here -"
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if(data and data.custom_param) then
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custom_param = data.custom_param
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if(not(data)) then
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data = {}
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end
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local nr = 1
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if(data and data.action_failure_dialog) then
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nr = data.action_failure_dialog + 1
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end
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local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
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formspec = formspec..
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"label[0.2,3.3;Note: Calling a custom function will require direct support "..
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"from the server.]"..
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"label[0.2,4.0;Parameter for custom function:]"..
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"field[6.0,3.7;10.0,0.6;custom_param;;"..tostring(custom_param).."]"..
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"label[0.2,5.0;If the player fails at it, go to dialog:]"..
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"dropdown[6.0,4.7;2.8,0.6;select_on_action_failure;"..
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"- current one -,"..
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table.concat(sorted_dialog_list, ",")..";"..tostring(nr)..";]"..
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"field[6.0,3.7;10.0,0.6;custom_param;;"..
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minetest.formspec_escape(
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data.custom_param
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or "- Insert a text that is passed on to your function here -").."]"..
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"tooltip[custom_param;"..
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"The custom parameter may help whoever implements the\n"..
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"custom function to more easily see what it belongs to.\n"..
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@ -1352,7 +1312,33 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
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"a diffrent target dialog (i.e. with text \"No, that answer\n"..
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"was wrong, but please try again!\"). In such a case the\n"..
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"effects/results of the current dialog option are *not*\n"..
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"executed.]"
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"executed.]"..
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yl_speak_up.set_on_action_failure_dialog(pname, data,
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"The player shall click on the right button.")
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end
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return formspec..save_button
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end
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-- helper function
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yl_speak_up.set_on_action_failure_dialog = function(pname, data, instruction)
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local dialog = yl_speak_up.speak_to[pname].dialog
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local nr = 1
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if(data and data.action_failure_dialog) then
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nr = data.action_failure_dialog + 1
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end
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local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
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local on_failure_dialog =
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"label[0.2,9.9;"..tostring(instruction).." If he doesn't, go to dialog:]"..
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"dropdown[11.0,9.6;2.8,0.6;select_on_action_failure;"..
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"- current one -,"..
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table.concat(sorted_dialog_list, ",")..";"..tostring(nr)..";]"
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if(nr and nr > 1) then
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local failure_d_id = sorted_dialog_list[ nr - 1]
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on_failure_dialog = on_failure_dialog..
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"hypertext[1.2,10.4.0;19.6,1.0;d_text;<normal>"..
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minetest.formspec_escape(dialog.n_dialogs[ failure_d_id ].d_text or "?")..
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"\n</normal>]"
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end
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return on_failure_dialog
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end
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