forked from Sokomine/yl_speak_up
used check_if_dialog_has_option
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@ -661,10 +661,7 @@ yl_speak_up.get_fs_add_quest_steps = function(player, param)
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local name_txt = "- ? -"
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local name_txt = "- ? -"
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local dialog_txt = "- ? -"
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local dialog_txt = "- ? -"
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local option_txt = "- ? -"
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local option_txt = "- ? -"
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if(dialog and dialog.n_dialogs and d_id and o_id
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if(yl_speak_up.check_if_dialog_has_option(dialog, d_id, o_id)) then
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and dialog.n_dialogs[d_id]
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and dialog.n_dialogs[d_id].d_options
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and dialog.n_dialogs[d_id].d_options[o_id]) then
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dialog_txt = dialog.n_dialogs[d_id].d_text or "- ? -"
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dialog_txt = dialog.n_dialogs[d_id].d_text or "- ? -"
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option_txt = dialog.n_dialogs[d_id].d_options[o_id].o_text_when_prerequisites_met or "- ? -"
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option_txt = dialog.n_dialogs[d_id].d_options[o_id].o_text_when_prerequisites_met or "- ? -"
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name_txt = (dialog.n_npc or "- ? -")
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name_txt = (dialog.n_npc or "- ? -")
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