forked from Sokomine/yl_speak_up
added some missing local variables in fs/fs_talkdialog.lua
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21c8f1149d
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@ -13,11 +13,13 @@ yl_speak_up.input_talk = function(player, formname, fields)
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return
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return
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end
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end
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local n_id = yl_speak_up.speak_to[pname].n_id
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local n_id = yl_speak_up.speak_to[pname].n_id
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local d_id = yl_speak_up.speak_to[pname].d_id
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local dialog = yl_speak_up.speak_to[pname].dialog
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-- the NPC needs to be configured first; route input to the configuration dialog
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-- the NPC needs to be configured first; route input to the configuration dialog
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if(not(yl_speak_up.speak_to[pname].dialog)
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if(not(dialog)
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or not(yl_speak_up.speak_to[pname].dialog.n_npc)
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or not(dialog.n_npc)
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or not(yl_speak_up.speak_to[pname].d_id)) then
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or not(d_id)) then
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yl_speak_up.input_fs_initial_config(player, formname, fields)
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yl_speak_up.input_fs_initial_config(player, formname, fields)
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return
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return
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end
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end
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@ -146,7 +148,7 @@ yl_speak_up.input_talk = function(player, formname, fields)
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-- we may soon need actions and o_results from the selected_option
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-- we may soon need actions and o_results from the selected_option
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local selected_option = {}
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local selected_option = {}
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if(yl_speak_up.check_if_dialog_has_option(dialog, d_id, o)) then
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if(yl_speak_up.check_if_dialog_has_option(dialog, d_id, o)) then
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selected_option = dialog.n_dialogs[d_id].d_options[o]
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selected_option = dialog.n_dialogs[d_id].d_options[o]
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end
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end
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