forked from Sokomine/yl_speak_up
added buttons to connect manage variables and manage quests
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parent
8b24e9b52f
commit
1ad1da470f
@ -31,6 +31,10 @@ yl_speak_up.input_fs_manage_quests_check_fields = function(player, formname, fie
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if(not(quest_name)) then
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quest_name = ""
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end
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if(fields and fields.show_variable) then
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yl_speak_up.show_fs(player, "manage_variables", quest_name)
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return
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end
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-- this function didn't have anything to do
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return "NOTHING FOUND"
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end
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@ -55,6 +59,10 @@ yl_speak_up.get_fs_manage_quests = function(player, param)
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local pname = player:get_player_name()
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local quest_list = yl_speak_up.get_sorted_quest_list(pname)
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local formspec = {}
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if(param and param ~= "") then
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local index = table.indexof(quest_list, param)
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yl_speak_up.speak_to[pname].tmp_index_general = index + 1
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end
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table.insert(formspec, "size[18,12]"..
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"label[0.2,1.2;A quest is a linear sequence of quest steps. Quests can "..
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"depend on and influence other quests.\n"..
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@ -74,6 +82,7 @@ yl_speak_up.get_fs_manage_quests = function(player, param)
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if(selected and selected ~= "") then
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local k = selected
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-- index 1 is "Add variable:"
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table.insert(formspec, "button[12,2.15;4.5,0.6;show_variable;Show and edit this variable]")
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end
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return table.concat(formspec, "")
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end
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@ -37,6 +37,10 @@ yl_speak_up.input_fs_manage_variables_check_fields = function(player, formname,
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formspec = yl_speak_up.fs_show_all_var_values(player, pname, var_name)
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})
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return
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-- show details about a quest (if it is a quest variable)
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elseif(fields and fields.show_quest) then
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yl_speak_up.show_fs(player, "manage_quests", var_name)
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return
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-- show where this variable is used
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elseif(fields and fields.show_var_usage and fields.show_var_usage ~= "") then
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yl_speak_up.show_fs(player, "msg", {
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@ -291,6 +295,10 @@ yl_speak_up.get_fs_manage_variables = function(player, param)
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yl_speak_up.strip_pname_from_varlist(var_list, pname)
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local formspec = {}
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if(param and param ~= "") then
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local index = table.indexof(var_list, param)
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yl_speak_up.speak_to[pname].tmp_index_general = index + 1
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end
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table.insert(formspec, "size[18,12]"..
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"label[0.2,1.2;Note: Each variable will store a diffrent value for each "..
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"player who interacts with the NPC.\n"..
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@ -434,12 +442,14 @@ yl_speak_up.get_fs_manage_variables = function(player, param)
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"If you click here, the selected player\n"..
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"will no longer be able to *write* new\n"..
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"values into this variable."))
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local var_type = (yl_speak_up.get_variable_metadata(k_long, "var_type")
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or "String/text or numerical value, depending on how you use it")
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table.insert(formspec, "label[0.2,5.05;Type of variable: ")
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table.insert(formspec, -- show variable type
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minetest.colorize("#FFFF00",
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(yl_speak_up.get_variable_metadata(k_long, "var_type")
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or "String/text or numerical value, depending on how you use it")))
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table.insert(formspec, minetest.colorize("#FFFF00", var_type)) -- show variable type
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table.insert(formspec, ".]")
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if(var_type == "quest") then
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table.insert(formspec, "button[4.2,4.75;4.5,0.6;show_quest;Show and edit this quest]")
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end
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table.insert(formspec, "label[0.2,6.05;This variable is used by the following ")
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table.insert(formspec,
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minetest.colorize("#FFFF00", tostring(c1)).." NPC:\n\t"..
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