generated from your-land/yl_template
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commit
b6a3a9a752
19
.luacheckrc
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19
.luacheckrc
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unused_args = false
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allow_defined_top = true
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globals = {
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"minetest",
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"core"
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}
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read_globals = {
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string = {fields = {"split"}},
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table = {fields = {"copy", "getn"}},
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-- Builtin
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"vector", "ItemStack",
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"dump", "DIR_DELIM", "VoxelArea", "Settings",
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-- MTG
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"default", "sfinv", "creative",
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}
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62
README.md
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62
README.md
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# yl_template
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## Purpose
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This mod is not meant to bring functionality by itself, but to serve as a template you can base your mod on. Remove the components you do not want and expand on those you want.
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## Download
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Get it from https://gitea.your-land.de/your-land/yl_template
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## Installation
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1. Copy the "yl_template" folder to your mod directory.
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2. Enable the mod in your world.mt file.
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## Configuration
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```
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yl_template.debug = false
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```
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Set to true to enable debug mode
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```
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yl_template.save_path
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```
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Set this to where in the worldfolder you want the JSON files stored.
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## Usage
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This mod targets $[servers|singleplayer|...], but should work in $[[servers|singleplayer|...], too. It comes with no direct content but exposes functions you can use in your mod.
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### Chatcommands
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### Modmakers
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Use the following public functions to $[achieve your goals]
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## Limitations
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## Alternatives
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## Supported versions
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If you use yl_template, but something is wrong, please [file a bug](https://gitea.your-land.de/your-land/yl_template/issues/new). PRs also welcome.
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There is no reason to believe it doesn't work anywhere, but you never know.
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## Allied projects
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If you know a project that uses this mod tell us and we will add it to the list.
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## Uninstall
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Remove it from your mod folder or deactivate it in your world.mt
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Mods that depend on it will cease to work, if the mod is removed without proper replacement.
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## License
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[Shorthand of your chosen license: MIT, LGPLv3+, GPLv3+, AGPL, ...]. Please chose one of the major license that is compatible with as much of the MT universe over some obscure and incompatible license.
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## Thank you
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19
chatcommand_admin.lua
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19
chatcommand_admin.lua
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local chatcommand_cmd = "admin_example"
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local chatcommand_definition = {
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params = "<name> <privilege>", -- Short parameter description
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description = "Example description", -- Full description
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privs = {[yl_template.settings.admin_priv] = true}, -- Require the "privs" privilege to run
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func = function(name, param)
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local success = true
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if success then
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return true, "Sucess message"
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else
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return false, "Fail message"
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end
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end
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-- Called when command is run. Returns boolean success and text output.
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-- Special case: The help message is shown to the player if `func`
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-- returns false without a text output.
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}
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minetest.register_chatcommand(chatcommand_cmd, chatcommand_definition)
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19
chatcommand_player.lua
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19
chatcommand_player.lua
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local chatcommand_cmd = "player_example"
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local chatcommand_definition = {
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params = "<name> <privilege>", -- Short parameter description
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description = "Example description", -- Full description
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privs = {privs = true}, -- Require the "privs" privilege to run
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func = function(name, param)
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local success = true
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if success then
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return true, "Sucess message"
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else
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return false, "Fail message"
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end
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end
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-- Called when command is run. Returns boolean success and text output.
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-- Special case: The help message is shown to the player if `func`
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-- returns false without a text output.
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}
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minetest.register_chatcommand(chatcommand_cmd, chatcommand_definition)
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2
chatcommands.lua
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2
chatcommands.lua
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dofile(yl_template.modpath .. "chatcommand_admin.lua")
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dofile(yl_template.modpath .. "chatcommand_player.lua")
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10
config.lua
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config.lua
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-- Setting a configuration, switch the order in which the settings shall take precedence. First valid one taken.
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yl_template.settings = {}
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yl_template.settings.external_value = "mod_default" or minetest.settings:get("yl_template.external_value") or "default"
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yl_template.settings.save_path = "yl_template" or minetest.settings:get("yl_template.save_path") or "default"
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yl_template.settings.admin_priv = "admin_priv" or minetest.settings:get("yl_template.admin_priv") or "server"
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4
dev/whatdowedo.txt
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4
dev/whatdowedo.txt
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This file holds a couple of editors notes regarding the mod.
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Todo's can be noted here, known issues, the path to ressources or general annotations.
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13
globalsteps.lua
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13
globalsteps.lua
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local timer = 0
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local gs = function(dtime)
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timer = timer + dtime
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if timer <= yl_template.config.interval then
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return
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end
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timer = 0
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-- do stuff
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end
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minetest.register_globalstep(gs)
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36
init.lua
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36
init.lua
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-- Version 0.0.1
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-- Author AliasAlreadyTaken
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-- License MIT
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-- Changelog
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local mod_start_time = core.get_us_time()
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core.log("action", "[MOD] yl_template loading")
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yl_template = {}
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yl_template.error = {}
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yl_template.modstorage = core.get_mod_storage()
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yl_template.modpath = core.get_modpath("yl_template") .. DIR_DELIM
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yl_template.worldpath = core.get_worldpath() .. DIR_DELIM
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yl_template.information = {}
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yl_template.information.version = "0.0.1"
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yl_template.information.author = "AliasAlreadyTaken"
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yl_template.information.license = "MIT"
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yl_template.information.name = "yl_template"
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yl_template.information.source = "https://gitea.your-land.de/your-land/yl_template"
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yl_template.information.additional = "Additional information"
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dofile(yl_template.modpath .. "config.lua")
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dofile(yl_template.modpath .. "setup.lua")
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dofile(yl_template.modpath .. "privs.lua")
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dofile(yl_template.modpath .. "internal.lua")
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dofile(yl_template.modpath .. "api.lua")
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dofile(yl_template.modpath .. "initialize.lua")
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dofile(yl_template.modpath .. "distinct_feature.lua")
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dofile(yl_template.modpath .. "overwrite_feature.lua")
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dofile(yl_template.modpath .. "globalsteps.lua")
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dofile(yl_template.modpath .. "chatcommands.lua")
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local mod_end_time = (core.get_us_time() - mod_start_time) / 1000000
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core.log("action", "[MOD] yl_template loaded in [" .. mod_end_time .. "s]")
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7
initialize.lua
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7
initialize.lua
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local function run_each_serverstart()
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yl_template.data = {}
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--minetest.after(0.0, yl_template.load_all_data)
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--minetest.after(0.0, yl_template.check_privs)
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end
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run_each_serverstart()
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49
internal.lua
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49
internal.lua
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-- The functions and variables in this file are only for use in the mod itself.
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-- Those that do real work should be local and wrapped in public functions
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local function say(text)
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if yl_template.debug then
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core.log("action", "[MOD] yl_template : " .. text)
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end
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end
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local function get_savepath()
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local savepath = yl_template.worldpath .. yl_template.settings.save_path
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say("get_savepath : " .. dump(savepath))
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return savepath
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end
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local function get_filepath(filename)
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local path_to_file = get_savepath() .. DIR_DELIM .. filename .. ".json"
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say("get_filepath : " .. dump(filename) .. ":" .. dump(path_to_file))
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return path_to_file
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end
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local function save_json(filename, content)
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if type(filename) ~= "string" or type(content) ~= "table" then
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return false
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end
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local savepath = get_filepath(filename)
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local savecontent = minetest.write_json(content)
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return minetest.safe_file_write(savepath, savecontent)
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end
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local function load_json(path)
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local file = io.open(path, "r")
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if not file then return false, "Error opening file: " .. path end
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local content = file:read("*all")
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file:close()
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if not content then return false, "Error reading file: " .. path end
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return true, minetest.parse_json(content)
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end
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-- Public functions wrap the private ones, so they can be exchanged easily
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function yl_template.load(filename, ...) return load_json(filename, ...) end
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function yl_template.save(filename, content, ...)
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return save_json(filename, content, ...)
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end
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7
mod.conf
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7
mod.conf
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name = yl_template
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description = A template with best practices
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depends = default
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optional_depends = moreblocks
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author = AliasAlreadyTaken
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release = 202106161537
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title = Template
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58
priv_example.lua
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58
priv_example.lua
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local priv_name = "example"
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local priv_definition = {
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description = "Can do example task",
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-- Privilege description
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give_to_singleplayer = false,
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-- Whether to grant the privilege to singleplayer.
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give_to_admin = true,
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-- Whether to grant the privilege to the server admin.
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-- Uses value of 'give_to_singleplayer' by default.
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on_grant = function(name, granter_name)
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-- logging
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if not granter_name then
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granter_name = "MOD"
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end
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if not name then
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name = "ERROR"
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end
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if not priv_name then
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priv_name = "ERROR"
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end
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core.log(
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"action",
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"[MOD] yl_template: User " .. granter_name .. " granted user " .. name .. " priv " .. priv_name
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)
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end,
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-- Called when given to player 'name' by 'granter_name'.
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-- 'granter_name' will be nil if the priv was granted by a mod.
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on_revoke = function(name, revoker_name)
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-- logging
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if not revoker_name then
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revoker_name = "MOD"
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end
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if not name then
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name = "ERROR"
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end
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if not priv_name then
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priv_name = "ERROR"
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end
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core.log(
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"action",
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"[MOD] yl_template: User " .. revoker_name .. " revoked user " .. name .. " priv " .. priv_name
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)
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end
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-- Called when taken from player 'name' by 'revoker_name'.
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-- 'revoker_name' will be nil if the priv was revoked by a mod.
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-- Note that the above two callbacks will be called twice if a player is
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-- responsible, once with the player name, and then with a nil player
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-- name.
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-- Return true in the above callbacks to stop register_on_priv_grant or
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-- revoke being called.
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}
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minetest.register_privilege(priv_name, priv_definition)
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BIN
screenshot.png
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BIN
screenshot.png
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Binary file not shown.
After Width: | Height: | Size: 19 KiB |
6
settingtypes.txt
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6
settingtypes.txt
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[category]
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# First line: Name the settings
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# Second line: Say what it does, how to use it, what it changes
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# Third line: Is it optional? What's the default value? Does it expect a certain set of values?
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yl_template.external_value (Description of the setting) string "default_value"
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15
setup.lua
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15
setup.lua
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local mkdir = minetest.mkdir
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local save_path = yl_template.settings.save_path
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local function run_once()
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local path = yl_template.worldpath .. DIR_DELIM .. save_path
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local file = io.open(path, "r")
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if not file then
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mkdir(path)
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else
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file:close()
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end
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end
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run_once()
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