mcimport/entities.py
Auke Kok fccd3a4525 Zenity-fy this project.
Working with python and the args for this project is rather
clumsy, so I'm adding a zenity wrapper that will aid people
to find the right folders easily and start the conversion
process. This should make it a lot easier to do the conversion
for people.
2016-03-26 21:53:47 -07:00

23 lines
733 B
Python

from itemstack import *
#If you wish to add more entities, then...
# To print out pre and post-conversion entity information uncomment line 237 (ish) in blocks.py (search for 'EntityInfo' to locate it)
def convert_frame(e):
from pprint import pprint
pprint(e)
# must read attribs and translate to entities we know from map_content.txt
content = e.get("Item")
x = e.get("TileX")
y = e.get("TileY")
z = e.get("TileZ")
item = e.get("Item")
if item:
content = item.get("id")
print(content)
return "xdecor:itemframe", None, (None, None)
else:
print("empty item frame")
return "xdecor:itemframe", None, (None, None)
e_convert = {"itemframe": convert_frame}