local timer = 0 local function load(pos) local filename = minetest.get_worldpath().."/blocks/"..math.floor(pos.x/16).."."..math.floor(pos.y/16).."."..math.floor(pos.z/16)..".we" local pos1 = {x = math.floor(pos.x/16)*16, y = math.floor(pos.y/16)*16, z = math.floor(pos.z/16)*16} local pos2 = vector.add(pos1, {x=15, y=15, z=15}) local file, err file, err = io.open(filename, "rb") if err then return end worldedit.set(pos1, pos2, "air") local content = file:read("*a") file:close() os.remove(filename) print(worldedit.deserialize(pos1, content)) end minetest.register_globalstep(function(dtime) timer = timer + dtime if timer < 5 then return end timer = 0 for _,player in ipairs(minetest.get_connected_players()) do local pos = player:getpos() load(pos) load({x=pos.x-16, y=pos.y, z=pos.z}) load({x=pos.x, y=pos.y-16, z=pos.z}) load({x=pos.x, y=pos.y, z=pos.z-16}) load({x=pos.x+16, y=pos.y, z=pos.z}) load({x=pos.x, y=pos.y+16, z=pos.z}) load({x=pos.x, y=pos.y, z=pos.z+16}) end end) minetest.register_tool("mcimport:test", { description = "Test", on_use = function(itemstack, user, pointed_thing) print(dump(minetest.get_node(pointed_thing.under))) end, })