Auke Kok
19dfbb00e4
Disable MORETREES by default.
...
I've come to loathe moretrees, as it's spruce trees are way
too large and the saplings destroy so much as they grow.
Make MORETREES disabled by default. Unfortunately, birch trees
are missing, so they get aliased to oak :(
2015-12-31 23:25:46 -08:00
Auke Kok
ac558236ce
Entirely omit converting any flowing water.
...
We can let the water flow algorithms do this, much easier and
better than creating tons of messy water or laval flow stuff.
2015-11-30 21:49:20 -08:00
Auke Kok
2c94f70d19
pull in "crops" - my own crop mod.
...
This adds:
- pumpkins
- melons
and potentially potatoes as well.
2015-11-23 22:28:24 -08:00
Auke Kok
27ff21a323
blend the bottom, if possible.
2015-11-22 23:19:36 -08:00
Auke Kok
02051dab8e
Make this a bit more usable.
...
Hints for the user as to what to do with these files.
2015-11-22 23:17:52 -08:00
Auke Kok
23b51a835b
Convert a few more blocks as cosmetics.
...
These are just missing, but we really don't want to leave
gaps in buildings (e.g. glass, fences) so we mostly just put
stuff that looks OK.
2015-11-22 22:37:41 -08:00
Auke Kok
208afd9b11
command blocks.
...
these won't work unless you change 'no owner' to your username.
2015-11-22 22:04:31 -08:00
Auke Kok
14cc1b8f65
Activator rail -> normal rail as well.
2015-11-22 20:36:34 -08:00
Auke Kok
651c651be0
Convert iron doors, other wood type doors.
...
All wood type doors are converted to "oak" doors.
2015-11-22 15:04:53 -08:00
Auke Kok
00382166de
not needed anymore.
2015-11-22 14:49:47 -08:00
Auke Kok
aad68da074
Flower pot conversion
...
We always plant a full size flower pot. If there are tile
entities, we translate those to blocks and attempt to plant
them on top of the flower pot.
2015-11-22 14:47:28 -08:00
Auke Kok
63afc25900
Proper doors.
...
Quite the complex workaround, but this results in doors not
needing fixing unless they (unlikely) are across a block
boundary.
2015-11-22 01:21:00 -08:00
Auke Kok
47fdccec5b
Better vines - approximation still but catch all angles.
2015-11-21 23:05:40 -08:00
Auke Kok
e9a0bed9c9
commandblock (still needs formspec)
2015-11-21 22:46:11 -08:00
Auke Kok
ca07299f37
More modules needed. Remove dead code.
2015-11-21 22:45:50 -08:00
Auke Kok
737e015410
These are entirely wrong.
2015-11-21 22:13:41 -08:00
Auke Kok
5242820311
Change lamp to lightstone, which is a full block.
2015-11-21 22:04:16 -08:00
Auke Kok
27a33d8a30
gitignore.
2015-11-21 21:56:59 -08:00
Auke Kok
513ce330fc
Grass random height, lilypads rotate random.
...
A few other minor tweaks as well
- start of paintings
- always make mesecon wires work (but ugly)
2015-11-21 21:49:25 -08:00
Auke Kok
7dfa0a9c55
Daylight sensor. Night time sensor is not possible.
2015-11-21 18:03:26 -08:00
Auke Kok
01469dbeec
Pistons, Wall levers, and solar panels
2015-11-21 17:43:14 -08:00
Auke Kok
ff4c041198
Reduce note count.
2015-11-21 14:55:40 -08:00
Auke Kok
6b995de026
Repeaters->delayers
2015-11-21 14:26:15 -08:00
Auke Kok
29883883c2
Noteblocks! Pitch is also converted.
2015-11-20 23:47:15 -08:00
Auke Kok
bae536f1ae
Torch and button rotation (wood, stone)
2015-11-20 23:46:06 -08:00
Auke Kok
4be78ae655
Beds!
...
all 4 orientations seem to work without issues.
2015-11-19 23:57:28 -08:00
Auke Kok
0bba40382c
Functional pressure plates.
...
These will work fine to open and close doors, and to power
mesecon wire.
2015-11-19 23:28:28 -08:00
Auke Kok
cab2cc2c58
New readme text, todo list.
2015-11-19 20:13:34 -08:00
Auke Kok
f425378b74
Now converting all signs properly using signs_lib.
...
This includes working formspec for multiliners.
2015-11-18 23:40:01 -08:00
Auke Kok
27272bb7a4
Fix signs! Can't fix bookshelves :(
2015-11-18 21:00:35 -08:00
Auke Kok
d6e40c1517
use xpanes for bars, glass panes.
2015-11-18 00:20:14 -08:00
Auke Kok
a8e5d494c5
Trapdoors, ladders, lots of "ornamental" changes.
...
fixed many orientation issues. Added trapdoors, working my
way through mese stuff.
2015-11-18 00:10:53 -08:00
Auke Kok
cb593e742c
Fix nyan cat rainbow block name
2015-11-17 00:55:56 -08:00
Auke Kok
4adc2fe5d4
Fix orientation of all the remaining stair blocks.
2015-11-17 00:15:00 -08:00
Auke Kok
b09881a003
Add a *TON* of block fixes.
...
Mostly common mods in here, fix rotations, stairs, slabs.
This is a lot of changes.
2015-11-16 23:53:00 -08:00
Auke Kok
4e6b00c1a8
Make using these maps EASY
...
write out all the needed mods and bits so that this works
almost out of the box...
2015-11-16 23:52:19 -08:00
Auke Kok
edc790fd80
By default, users shouldn't have to do this.
...
developers know already how to debug this, so don't make
weird blocks unless really needed.
2015-11-16 23:51:43 -08:00
Auke Kok
899bd53690
100 blocks is often enough for this message.
2015-11-16 23:51:12 -08:00
Novatux
309bcac67e
Move license information to README.md
2015-07-19 18:32:38 +02:00
dgm3333
eb7e597624
Create README.md
2015-07-19 18:31:06 +02:00
dgm3333
7569822776
Update block.py
2015-07-19 18:31:06 +02:00
dgm3333
d5ae91aa04
Added misc comments, and debugging print() Corrected mirrored import of x axis for Anvil format files Changed so unknown blocks are imported and will be displayed as unknown (otherwise blocks are ignored and imports can have significant holes in them)
2015-07-19 18:31:06 +02:00
Novatux
e52fe25b26
Add license
2015-07-19 18:27:17 +02:00
Novatux
f7b834e7f5
Try to fix a crash with unknown blocks
2015-02-16 08:30:37 +01:00
Novatux
c607bf8ae5
Fix metadata
2014-03-04 19:07:25 +01:00
Novatux
a156312240
Forgot an import
2014-03-04 15:09:01 +01:00
Novatux
05bf81aaf1
Fix a typo
2014-03-04 14:37:27 +01:00
Novatux
1d81526834
Add metadata
2014-03-04 14:04:53 +01:00
Novatux
56b0932509
Fix typo
2014-03-04 11:44:41 +01:00
Novatux
9d1dd5b2d4
Fix name_id_mapping
2014-03-04 11:26:24 +01:00