Grass random height, lilypads rotate random.
A few other minor tweaks as well - start of paintings - always make mesecon wires work (but ugly)
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8
block.py
8
block.py
@ -1,6 +1,7 @@
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import os
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import zlib
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import nbt
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import random
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from io import BytesIO
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import sqlite3
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from serialize import *
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@ -226,8 +227,13 @@ class MTBlock:
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mcblockidentifier[i] = str(blocks[i]) + ':' + str(data[i])
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if content[i]==0 and param2[i]==0 and not (blocks[i]==0):
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print('Unknown Minecraft Block:' + str(mcblockidentifier[i])) # This is the minecraft ID#/data as listed in map_content.txt
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if mcblockidentifier[i] == "70:0" or mcblockidentifier[i] == "72:0":
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if blocks[i] == 70 or blocks[i] == 72:
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self.timers.append(((i&0xf)|((i>>4)&0xf)<<8|((i>>8)&0xf)<<4, 100, 0))
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elif blocks[i] == 111:
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param2[i] = random.randint(0,3)
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elif blocks[i] == 31 and data[i] == 1:
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content[i], param2[i] = conversion_table[931][random.randint(0,4)]
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for te in mcblock.tile_entities:
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id = te["id"]
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@ -115,7 +115,8 @@
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30 homedecor:cobweb_plantlike // FIXME homedecor test
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31 0 default:dry_shrub
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31 2 ferns:tree_fern_leaves
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31 1 default:grass_5 // FIXME change randomly to grass_1/2/3/4/5
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31 1 default:grass_5 // code randomly changes height
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32 default:dry_shrub
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33 0 mesecons_pistons:piston_down_normal_off
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@ -233,7 +234,7 @@
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54 4 default:chest 1
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54 5 default:chest 3
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55 mesecons:wire_00000000_off // FIXME: this one gets complex
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55 mesecons:wire_11111111_off // FIXME: manually fit wires based on neighbors
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56 default:stone_with_diamond
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57 default:diamondblock
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@ -466,7 +467,7 @@
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110 default:dirt_with_grass // Mycelium
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111 flowers:waterlily // FIXME randomly rotate
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111 flowers:waterlily // rotation done in code randomly
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#if NETHER
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112 nether:brick
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@ -662,6 +663,8 @@
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182 8 stairs:slab_desert_stone 22
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182 stairs:slab_desert_stone
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321 homedecor:painting_1 // FIXME random 1-20
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324 0,4 doors:door_wood_b_1 0
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324 1,5 doors:door_wood_b_1 1
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324 2,6 doors:door_wood_b_1 2
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@ -671,3 +674,13 @@
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324 10 doors:door_wood_t_1
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324 11 doors:door_wood_t_1
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// Below here are non-MC blocks. We need to put these blocks in the
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// table to make translation a bit easier
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// random pick for 31:1 grass
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931 0 default:grass_1 // the 8+ entries are used
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931 1 default:grass_2 // internally to vary grass
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931 2 default:grass_3 // height randomly
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931 3 default:grass_4
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931 4 default:grass_5
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